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GAME DESIGNER

James McGinty

I design and implement responsive, stylish combat systems using Unreal Engine 5, focusing on player feedback, readability, and game feel.

MY PORTFOLIO

01

Fighting

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ANARCHY

DESIGNER

This group project was made in 6 months where I was the lead game designer

02

2.5D Turn-Based

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JRPG Project

INDEPENDENT

This project is a 2.5D JRPG built in Unreal Engine 5, combining side-scrolling exploration with turn-based (or hybrid) combat.

03

Boss Battle Prototype

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Project Crimson

DESIGNER

My project is a boss-fight prototype featuring a two-phase enemy, fast sword combat, a style-rank system, and a Mission Clear screen. Players can block, dodge, lock on, use timing-based combos, and, upon victory, gain a new weapon, introducing a progression loop.

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