James McGinty
GAME DESIGNER
SHORT SUMMARY
I am a passionate game designer specialising in combat systems, energised by developing dynamic gameplay mechanics in Unreal Engine 5 using Blueprints. I strive to craft combat experiences that are not only responsive and readable, but also thrilling, using impactful player feedback, precise animation timing, and innovative AI behaviour design.
I have enthusiastically built and refined combat prototypes, bringing to life systems like combo attacks, inventive enemy behaviours, and punchy gameplay feedback. I am driven by a deep interest in character action and fighting game systems, always pushing to design mechanics that are intuitive, exhilarating, and polished in every play session.

EDUCATION
BTEC Diploma in Information & Creative Technology
BTEC National Diploma in Computing
BTEC Extended Diploma in Computing
Bachelor of Science (B.S.) in Game Design
SKILLS
Advanced:
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Unreal Engine 5 (Blueprints) – Combat systems, gameplay mechanics, implementation
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Combat Design – Combo systems, player feedback, attack timing
Proficient:
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AI Behaviour Design – State-based logic, enemy attack patterns
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UI Implementation – Health systems and combat feedback
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS