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James McGinty

GAME DESIGNER

SHORT SUMMARY

I am a passionate game designer specialising in combat systems, energised by developing dynamic gameplay mechanics in Unreal Engine 5 using Blueprints. I strive to craft combat experiences that are not only responsive and readable, but also thrilling, using impactful player feedback, precise animation timing, and innovative AI behaviour design.

I have enthusiastically built and refined combat prototypes, bringing to life systems like combo attacks, inventive enemy behaviours, and punchy gameplay feedback. I am driven by a deep interest in character action and fighting game systems, always pushing to design mechanics that are intuitive, exhilarating, and polished in every play session.

James McGinty ID Photo.jpg

EDUCATION

BTEC Diploma in Information & Creative Technology

BTEC National Diploma in Computing

BTEC Extended Diploma in Computing

Bachelor of Science (B.S.) in Game Design

SKILLS

Advanced:

  • Unreal Engine 5 (Blueprints) – Combat systems, gameplay mechanics, implementation

  • Combat Design – Combo systems, player feedback, attack timing

Proficient:

  • AI Behaviour Design – State-based logic, enemy attack patterns

  • UI Implementation – Health systems and combat feedback

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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